This is NOT an April fools joke:
Sponsored by the International Center on Nonviolent Conflict, the game, called “A Force More Powerful,” resembles a cross between a political science model and one of the popular city-builder games. The player represents the chief of staff of a non-violent resistance movement. He gives orders to various characters within the movement, who will attempt to carry out actions such as making speeches and organizing demonstrations.
The non-player-characters are rated for factors such as willpower and ambition. “There is a balancing act between the different egos and wills of the individuals involved,” said Bob McNamara, a producer at Breakaway Games, a Hunt Valley, Md., developer of entertainment games and military simulations. “They will always attempt to carry out your orders, but if they don’t like the task, the chances of success will be modified. We wanted to capture the dynamic of the fact that you’re in a movement of volunteers, and they won’t always do what you say.”